Best Game Ever shortfilm

Developing the interface for 'Best Game Ever's' AI application.

What happens when your job is a game, and the unexpected opponent is an AI? But who's setting the rules?

To support the narrative of "Best Game Ever," we designed and developed an AI application's UI/UX, creating a familiar yet subtly unsettling game environment. The result: an interface that effectively enhances the film's exploration of technology's potential encroachment on human roles.

Year: 2019 Category: web application Client: Kristóf Deák Technology: Chromium web aplication for UI, C++ / Cinder for skeleton tracking, CMU’s OpenPose Real-time library My Involvement: design / frontend development Partners in crime: Gábor Papp, Gáspár Hajdu, Samuel Setényi